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eTV Prototyping Group | |
| Prof. Janet H. Murray, Director | ||
| Georgia
Tech's eTV Protoyping Group explores the future of narrative forms in the
new digital medium that is emerging as TV converges with computational formats. The eTV Prototyping Group works by prototyping applications on current and hypothetical platforms, using narrative material drawn from actual and planned television shows and by creating its own narratives specifically designed for interactivity. Drawing on students in the Georgia Tech's graduate program in Digital Media and Information Technology, the group has prototyped interactive video applications for delivery on the internet, dvd, and consumer TV platforms. Industry partners include: Microsoft, ABC, the AFI eTV Workshop, the ITV Alliance, PBS Series POV, Texas Instruments, and Turner Broadcasting. Spring 2007 Group Members |
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contact |
Contact us at janet.murray at lcc.gatech.edu or sergio.goldenberg at gatech.edu |
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| projects | ![]() |
Cartoon Network - AFI Project This prototype utilizes new technological capabilities to create a rich environment in which a user can navigate with the ease of a video game. It aims to bring the traditional "lean-back" experience of consuming television content into the "lean-forward" engagement of a game. The user traverses the world of a story -- television content and mini-games related to that content -- and becomes part of a community of others engaged in the world. One's status in the community is based upon his or her performance in the contextual mini-games and competition against others. This project is meant to explore how one would "play" a television show. |
| DVR’s and micro-social networking – recreating the shared watching experience of TV Sergio Goldenberg, May 2007 As an offspin of his Masters Project, Sergio Goldenberg presented his work at the Euro ITV 2007 Conference in Amsterdam, The Netherlands, as part of the Work in Progress section. |
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Tagging for TV Annie Lausier, Master's Project, 2006-07 This project is a prototype for a system that enables television viewers to tag content that is meaningful to them. A viewer with the system will be able to create and tag clips while watching a television show, play back those clips, and share them with others. |
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The Virtual TV Couch Enabling shared viewing experiences of TV for micro-social networks Sergio Goldenberg, Master's Project, 2006-07 Watching television is not only an entertainment or aesthetic experience, is also a social experience that is capable of triggering conversation and discussion, and of creating special communities around its programming. The goal of this project is to develop novel interactive television applications that enable enhanced communications, sharing experiences, and active discussions of small viewing groups, such us family, friends, and classmates. |
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Video Slivers - MTVU Digital Incubator 2 Contest |
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Interaction Design Principles for Interactive Television This thesis document identifies and articulates interaction design principles for iTV programming in the United States. It is developed within a visual culture and human-computer interaction framework. |
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An On-Demand Advertising Model for Digital Television This project prototypes an on-demand advertising interface, where the ads are visible if and only if they are triggered by viewers. |
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S.U.D.S.: Soap Opera Update System
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The World War II Experience: D-Day 2005 The World War II Experience prototype is designed to enhance the presentation of historical documentaries on television. The prototype exploits the encyclopedic nature of digital media to deliver multiple human perspectives on the complex events. | >> |
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American
Experience Virtual Channel Prototype 2004 The American Experience Virtual Channel prototype assumes a broadband, video-on-demand environment that merges the rich content of television with the interactivity and archiving capabilities of the world wide web. | >> |
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Love
and Diane: An Interactive Timeline 2003 - 2004 The Interactive Timeline presents a visual representation of key events in the lives of Love and Diane. Video clips are embedded into the timeline, which users can sort thematically. | >> |
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Enhanced
TV Prototype: Celebrity Mole 2003 The prototype uses the digital affordances to enhance the viewers' experience by making them part of the game play. The interactive prototype is modelled on a convergence platform such as Microsoft Media Center, in which broadcast television is combined with the connectivity and participation of computer environments. | >> |
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Two
Towns of Jasper 2003 The Georgia Tech team created a DVD prototype of a navigable version of the film. The DVD allows viewers to follow individual citizens of Jaspar as they come to terms with the horrible murder and its explicitly racist motivation, and to compare points of view on key issues such as history, change, and justice. | >> |
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Graduate Program in Digital Media | |