eTV Prototyping Group
  Prof. Janet H. Murray, Director
  Georgia Tech's eTV Protoyping Group explores the future of narrative forms in the new digital medium that is emerging as TV converges with computational formats.

The eTV Prototyping Group works by prototyping applications on current and hypothetical platforms, using narrative material drawn from actual and planned television shows and by creating its own narratives specifically designed for interactivity. Drawing on students in the Georgia Tech's graduate program in Digital Media and Information Technology, the group has prototyped interactive video applications for delivery on the internet, dvd, and consumer TV platforms.

Industry partners include: Microsoft, ABC, the AFI eTV Workshop, the ITV Alliance, PBS Series POV, Texas Instruments, and Turner Broadcasting.

Spring 2007 Group Members
contact

Contact us at janet.murray at lcc.gatech.edu or sergio.goldenberg at gatech.edu

projects

Cartoon Network - AFI Project
2006-07

The eTV group is currently working to create a Cartoon Network multimedia experience in a gaming environment.  The experience, which is being developed parallel to an industry product as part of the American Film Institute's Digital Content Lab, provides episodes of a Cartoon Network series integrated with contextual games relevant to the content.

Thre group worked with organizations such as Turner Broadcasting, Sony Electronics, Microsoft, and The Barbarian Group.

This prototype utilizes new technological capabilities to create a rich environment in which a user can navigate with the ease of a video game.  It aims to bring the traditional "lean-back" experience of consuming television content into the "lean-forward" engagement of a game.  The user traverses the world of a story -- television content and mini-games related to that content -- and becomes part of a community of others engaged in the world.  One's status in the community is based upon his or her performance in the contextual mini-games and competition against others.  This project is meant to explore how one would "play" a television show. 

DVR’s and micro-social networking – recreating the shared watching experience of TV
Sergio Goldenberg, May 2007

As an offspin of his Masters Project, Sergio Goldenberg presented his work at the Euro ITV 2007 Conference in Amsterdam, The Netherlands, as part of the Work in Progress section.
Tagging for TV
Annie Lausier, Master's Project, 2006-07

This project is a prototype for a system that enables television viewers to tag content that is meaningful to them.  A viewer with the system will be able to create and tag clips while watching a television show, play back those clips, and share them with others.
 
The Virtual TV Couch
Enabling shared viewing experiences of TV for micro-social networks
Sergio Goldenberg
, Master's Project, 2006-07

Watching television is not only an entertainment or aesthetic experience, is also a social experience that is capable of triggering conversation and discussion, and of creating special communities around its programming. The goal of this project is to develop novel interactive television applications that enable enhanced communications, sharing experiences, and active discussions of small viewing groups, such us family, friends, and classmates.
 

Video Slivers - MTVU Digital Incubator 2 Contest
Spring 2006

Slivers is a broadband game that tests users' musical knowledge by asking them to match artists with their slivers (brief segments of music videos).  It displays dynamically-generated video content and prompts the user to select the corresponding artist from a list of five.  A user may pick a difficulty level, which corresponds with the duration of video he or she will see.  The game encourages replay by rewarding people who have familiarized themselves with video content.

Slivers was chosen as one of ten student projects to receive an mtvU Digital Incubator grant in 2006.  The Digital Incubator Challenge funds broadband multimedia projects that demonstrate innovative ideas.

 

Interaction Design Principles for Interactive Television
Karyn Y. Lu, Master's Thesis, 2005

This thesis document identifies and articulates interaction design principles for iTV programming in the United States. It is developed within a visual culture and human-computer interaction framework.

An On-Demand Advertising Model for Digital Television
Engin Erdogan, Master's Project, 2005

This project prototypes an on-demand advertising interface, where the ads are visible if and only if they are triggered by viewers.

 

S.U.D.S.: Soap Opera Update System
Zuley Clarke, Master's Project, 2005

 

The World War II Experience: D-Day
2005

The World War II Experience prototype is designed to enhance the presentation of historical documentaries on television. The prototype exploits the encyclopedic nature of digital media to deliver multiple human perspectives on the complex events.
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American Experience Virtual Channel Prototype
2004

The American Experience Virtual Channel prototype assumes a broadband, video-on-demand environment that merges
the rich content of television with the interactivity and archiving capabilities of the world wide web.
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Love and Diane: An Interactive Timeline
2003 - 2004

The Interactive Timeline presents a visual representation of key events in the lives of Love and Diane. Video clips are embedded into the timeline, which users can sort thematically.
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Enhanced TV Prototype: Celebrity Mole
2003

The prototype uses the digital affordances to enhance the viewers' experience by making them part of the game play. The interactive prototype is modelled on a convergence platform such as Microsoft Media Center, in which broadcast television is combined with the connectivity and participation of computer environments.
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Two Towns of Jasper
2003

The Georgia Tech team created a DVD prototype of a navigable version of the film. The DVD allows viewers to follow individual citizens of Jaspar as they come to terms with the horrible murder and its explicitly racist motivation, and to compare points of view on key issues such as history, change, and justice. | >>

Graduate Program in Digital Media